Tuesday, 10 March 2015
Thursday, 5 March 2015
Destiny first part Playthrough
To start off I will address the fact this is not my first playthrough with Destiny, Currently I have a level 28 Titan character but none of these playthroughs will be revolved around that character so I can recount as much of the game as possible by playing through it again and posting what I find or what I think about the game here.This time the playthrough will revolve around me creating a brand new character just for this blog.
The current Titan character
Starting Hunter Character
I have opted to go for the Hunter class over Warlock this time, a class I have faced a number of times in the crucible, the player vs player (Henceforth known as PvP) gamemode. I really like the aesthetics of the class such as the cloak which looks much cooler in comparison to the Titan's mark and the knife melee combat looks really nice compared to the Titan who can only punch other things, which isn't bad its just more satisfying to knife things.
I have just completed the intro of the game and regarding the intro I have a few comments to make that I didn't realize the first time - Such as the Stranger appearing in the intro in the Cosmodrome who appears later on the moon and becomes a bigger part of the game and a main character in the Guardians journey through out the game such as giving the guardian their unique weapon - The Stranger's Rifle. I rather like this little nice intro showing a main character but no interaction between them showcasing that the Stranger has in fact been watching this Guardian for awhile when they finally do make contact. I found it strange however the guardian just seems to accept everything being told to him and questions nothing at all even though he has just been brought back from the dead. I certainly would in his shoes considering Peter Dinklage told me my character would have a few questions about the current state of the world. Guess he is just the strong silent type.
I have now journeyed to the tower for the first time and will be speaking with Cayde-6, the Hunter Vanguard for better equipment. Although because of my Titan class I have max glimmer so I can buy any gear I want now see as glimmer is common between all the classes you have in the game and also trade some equipment with my Titan seen as he obtained the level 20 hunter chest armour - Ghost Angel. He also obtained the level 20 Warlock helmet - Eclipse Maw VI which I will trade to a Warlock class sometime down the line. I will also trade my level 16 Stranger's Rifle to my Hunter class so when he reaches that level he will have a fully outfitted pulse rifle. The only problem for now is my level. 2. Oh well can't have everything handed to me straight off the bat.
Level 2
My character's appearance has not changed much but still its slightly better gear. I won't post every picture with a piece of new equipment so rest easy on that front.
Just defeated my first boss - Riksis - Devil Slayer. I defeated him by chaining the stagger of sniper rifle headshots and thanks to beating him I've been given some new equipment - Tracker 1.0R2, Forester 2.1, Tracker 1.0C and finally Sinaa Jaguar 2.1R3. I've now been moved into my first cutscene with the Speaker. Being honest this guy weirds me out I feel there is something just wrong with him. He says "until the Traveller wakes, I am the only one who speaks for him" which sounds very possessive to me as if he is the one keeping the Traveller in the state its in and using the Guardians to fight off the Traveller's enemies until he is finished doing something... I would not be half surprised to see in the future he is evil and stealing the Light of the Traveller for himself. Maybe in a DLC which I will talk about in a separate post.
Obtained silver in my first public event with my new character. I lured the Blade of Crota in the Cosmodrome in to help but there just wasn't enough time. Also I unlocked the double jump ability which I have to say is not nearly as good as the hover ability of Titans. Hopefully it will improve and this is just because its the start of a new class I remember I had similar problems with the Titan subclass - Defender. I'm hoping the triple jump will be a lot better. The incendiary grenade bounces an awful lot when thrown i'm not sure I like that. Just unlocked my super - Golden Gun, I have been waiting to try this super out and I think it will be probably my favourite one in the game. And not just for the James Bond reference.
Also my Titan character has 2 Crypt Hammers so I will trade 1 of them to my Hunter class as well seen as he will only need 1 for himself but then again my Titan uses the Jumpship Belisarius Defiant so he doesn't need either Crypt Hammer.
Tuesday, 3 March 2015
Ideas For the Future Of Destiny
To start off this post I will first say Destiny is an amazing game it has me absolutely hooked even at level 29. (I increased my Titan's level since the last post by obtaining Iron Regalia Gauntlets from the Iron Banner tournament) Everything about it keeps me going - the bounties keep things interesting especially the elusive exotic bounties that give exotic weapons as a loot drop such as my current exotic bounty - Toland's Legacy will give me Bad Juju and A Voice in the Wilderness which will give me Super Good Advice. The Crucible is another thing that keeps me tightly bound to the game - I love testing myself against other players in the game especially in the Iron Banner tournament. But this post is not about what keeps me interested in Destiny this is about ideas I have (Not all original ideas I will admit) that could be implemented in the future to improve Destiny.
First idea: Sparrow Racing
Destiny has these hover bikes called Sparrows which allow you to transverse maps at a lot faster speed than walking and like everything in destiny they come in rarity - basic, uncommon, rare, legendary and exotic although the only reported exotic sparrow has not been released yet. These bikes are easy to control around certain maps and even inside buildings but their only function so far is travel. It would be interesting to see a racing mode implemented where players race each other and collide into each other to be the first to get across a finish line especially since a sparrow can only take so much damage before it explodes. They could even add enemies to the maps to make it more interesting because players cannot leave their sparrows or they are taken out of the race and give rewards to players who finish and those rewards could be based on how many finish e.g if everyone finished then rare items drop if half finish legendary items drop but if only 1 player finishes the race exotic items drop. As for the maps used they should just make them hard to drive around - gap jumps for shortcuts, inside buildings driving, big enemies like hive ogres, fallen walkers or wizards shooting at them anything that makes it difficult to get to the end. I'd even love to see one map centered around Crota maybe all players trying to drive to stay away from Crota but he takes out a player if they are too slow.
Second Idea: Weapon Shaders
In Destiny there are times when the coolness of your character's looks are thrown off because your main weapon is a luminous coloured mess. Take the above picture - a level 32 Warlock looking pretty damn cool in full Deathsinger armour doused in black but a bright orange rifle that doesn't suit. This should be remedied by weapon shaders even if it only applied to the primary weapon. Shaders are easy to collect and a lot of players even go after the rare ones - Glowhoo. So it would make sense in the future that you could apply these same shaders that are applied to your armour to your primary weapon even if it is just for an aesthetics effect so the above picture would look a lot cooler with a matching black rifle. This should happen as a lot of the better weapons in the game are daft colours that don't match your armour at all.
Third idea: Jumpship/Sparrow Customization
Related to the last point, Jumpships are ships you collect in Destiny that also come in rarity - basic, uncommon, rare, legendary and exotic. A lot of these ships could benefit from shaders as well because of their bland colours or just because players love showing off that super rare shader they have. So Destiny should allow us to also apply these shaders to our ships as well so the above Birth of History could be spray painted in the God of War shader and look really cool. Some rare ships are great to have but their colours might put people off but if they could apply their shaders they would be a lot happier with their ships. Also this point extends to sparrows as well because I don't want to put that as a separate point when really its for the exact same reason I listed here for the Jumpships.
Fourth Idea: Titan Buff
It seems a little silly to me that the Titan guardian class has the same defense rating from its armour as Hunters and Warlocks when the description of a Titan clearly states that Titan's are specialized in armour. So how is it the highest current level characters all have the same defense rating? Titan is the most underused of the three classes so why not buff the Titan class to make it actually viable? For the most part buffing the Titan's defense rating is just for show seen as it is normalized in standard PvP matches but when it comes to the hardcore matches or Iron Banner Titan's should be able to stand a bit better than Hunters and Warlocks so that players will actually be tempted to play as a Titan for the +100 (Random number buff we'll say for now that wouldn't be absolutely gamebreaking) extra defense rating. Also it would be great for Titan's in the PvE (Player vs Environment) mode because they could actually make a better stand at charging enemies that the other two classes and gaining the enemies attention that way so other team mates have a chance to pick the enemies off from a safer distance. I believe that is desperately needed for the Titan class because it should be a class that has a higher defense rating to make it more tempting for the big tournaments or PvE because as it stands right now Titan's are in dead last when it comes to player's choices (this is just what I have experienced from playing in the crucible and the Iron Banner this may not reflect all player's views as some people, like me, prefer the Titan class)
Fifth Idea: New Guardian Subclasses
Anyone who has played Destiny has experienced when they reach level 15 a second subclass becomes available to chose with different abilities to the first class Hunters gain Bladedancer to choose over Gunslinger, Titan's gain Defender to choose over Striker and Warlocks gain Sunsinger to choose over Voidwalker. However most people will also notice that the slots for the subclasses currently show 3 different ones even though only two are available in the game. A lot of people speculate about these new subclasses when are suppose to become available in Destiny's expansion - Comet: Plague of Darkness. Some rumours say Warlocks will gain a Lightning subclass similar to Bladedancer and Striker, Hunters will gain a Void class similar to Defender and Voidwalker and Titan's will gain a Sun class similar to Sunsinger and Gunslinger. These would be exciting new changes to the classes but I would much prefer they try and keep the three classes much more unique by not having all three have access to Sun, Void and Lightning classes. I suggest instead a combined version e.g. Warlocks gain the Deathsinger (name taken from Crota's End Warlock armour) subclass which is both Sun and Void, Hunters gain the Sunstrider (actual original name there seen as I couldn't steal any one name from Crota's End Hunter armour), Titan's gain the Willbreaker (name taken form Crota's End Titan armour) subclass which is both Lightning and Void. This I believe will keep the three classes much more unique for player's choosing.
Fourth Idea: Titan Buff
Both 1626 at level 32? C'mon
It seems a little silly to me that the Titan guardian class has the same defense rating from its armour as Hunters and Warlocks when the description of a Titan clearly states that Titan's are specialized in armour. So how is it the highest current level characters all have the same defense rating? Titan is the most underused of the three classes so why not buff the Titan class to make it actually viable? For the most part buffing the Titan's defense rating is just for show seen as it is normalized in standard PvP matches but when it comes to the hardcore matches or Iron Banner Titan's should be able to stand a bit better than Hunters and Warlocks so that players will actually be tempted to play as a Titan for the +100 (Random number buff we'll say for now that wouldn't be absolutely gamebreaking) extra defense rating. Also it would be great for Titan's in the PvE (Player vs Environment) mode because they could actually make a better stand at charging enemies that the other two classes and gaining the enemies attention that way so other team mates have a chance to pick the enemies off from a safer distance. I believe that is desperately needed for the Titan class because it should be a class that has a higher defense rating to make it more tempting for the big tournaments or PvE because as it stands right now Titan's are in dead last when it comes to player's choices (this is just what I have experienced from playing in the crucible and the Iron Banner this may not reflect all player's views as some people, like me, prefer the Titan class)
Fifth Idea: New Guardian Subclasses
Anyone who has played Destiny has experienced when they reach level 15 a second subclass becomes available to chose with different abilities to the first class Hunters gain Bladedancer to choose over Gunslinger, Titan's gain Defender to choose over Striker and Warlocks gain Sunsinger to choose over Voidwalker. However most people will also notice that the slots for the subclasses currently show 3 different ones even though only two are available in the game. A lot of people speculate about these new subclasses when are suppose to become available in Destiny's expansion - Comet: Plague of Darkness. Some rumours say Warlocks will gain a Lightning subclass similar to Bladedancer and Striker, Hunters will gain a Void class similar to Defender and Voidwalker and Titan's will gain a Sun class similar to Sunsinger and Gunslinger. These would be exciting new changes to the classes but I would much prefer they try and keep the three classes much more unique by not having all three have access to Sun, Void and Lightning classes. I suggest instead a combined version e.g. Warlocks gain the Deathsinger (name taken from Crota's End Warlock armour) subclass which is both Sun and Void, Hunters gain the Sunstrider (actual original name there seen as I couldn't steal any one name from Crota's End Hunter armour), Titan's gain the Willbreaker (name taken form Crota's End Titan armour) subclass which is both Lightning and Void. This I believe will keep the three classes much more unique for player's choosing.
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