To start off this post I will first say Destiny is an amazing game it has me absolutely hooked even at level 29. (I increased my Titan's level since the last post by obtaining Iron Regalia Gauntlets from the Iron Banner tournament) Everything about it keeps me going - the bounties keep things interesting especially the elusive exotic bounties that give exotic weapons as a loot drop such as my current exotic bounty - Toland's Legacy will give me Bad Juju and A Voice in the Wilderness which will give me Super Good Advice. The Crucible is another thing that keeps me tightly bound to the game - I love testing myself against other players in the game especially in the Iron Banner tournament. But this post is not about what keeps me interested in Destiny this is about ideas I have (Not all original ideas I will admit) that could be implemented in the future to improve Destiny.
First idea: Sparrow Racing
Destiny has these hover bikes called Sparrows which allow you to transverse maps at a lot faster speed than walking and like everything in destiny they come in rarity - basic, uncommon, rare, legendary and exotic although the only reported exotic sparrow has not been released yet. These bikes are easy to control around certain maps and even inside buildings but their only function so far is travel. It would be interesting to see a racing mode implemented where players race each other and collide into each other to be the first to get across a finish line especially since a sparrow can only take so much damage before it explodes. They could even add enemies to the maps to make it more interesting because players cannot leave their sparrows or they are taken out of the race and give rewards to players who finish and those rewards could be based on how many finish e.g if everyone finished then rare items drop if half finish legendary items drop but if only 1 player finishes the race exotic items drop. As for the maps used they should just make them hard to drive around - gap jumps for shortcuts, inside buildings driving, big enemies like hive ogres, fallen walkers or wizards shooting at them anything that makes it difficult to get to the end. I'd even love to see one map centered around Crota maybe all players trying to drive to stay away from Crota but he takes out a player if they are too slow.
Second Idea: Weapon Shaders
In Destiny there are times when the coolness of your character's looks are thrown off because your main weapon is a luminous coloured mess. Take the above picture - a level 32 Warlock looking pretty damn cool in full Deathsinger armour doused in black but a bright orange rifle that doesn't suit. This should be remedied by weapon shaders even if it only applied to the primary weapon. Shaders are easy to collect and a lot of players even go after the rare ones - Glowhoo. So it would make sense in the future that you could apply these same shaders that are applied to your armour to your primary weapon even if it is just for an aesthetics effect so the above picture would look a lot cooler with a matching black rifle. This should happen as a lot of the better weapons in the game are daft colours that don't match your armour at all.
Third idea: Jumpship/Sparrow Customization
Related to the last point, Jumpships are ships you collect in Destiny that also come in rarity - basic, uncommon, rare, legendary and exotic. A lot of these ships could benefit from shaders as well because of their bland colours or just because players love showing off that super rare shader they have. So Destiny should allow us to also apply these shaders to our ships as well so the above Birth of History could be spray painted in the God of War shader and look really cool. Some rare ships are great to have but their colours might put people off but if they could apply their shaders they would be a lot happier with their ships. Also this point extends to sparrows as well because I don't want to put that as a separate point when really its for the exact same reason I listed here for the Jumpships.
Fourth Idea: Titan Buff
It seems a little silly to me that the Titan guardian class has the same defense rating from its armour as Hunters and Warlocks when the description of a Titan clearly states that Titan's are specialized in armour. So how is it the highest current level characters all have the same defense rating? Titan is the most underused of the three classes so why not buff the Titan class to make it actually viable? For the most part buffing the Titan's defense rating is just for show seen as it is normalized in standard PvP matches but when it comes to the hardcore matches or Iron Banner Titan's should be able to stand a bit better than Hunters and Warlocks so that players will actually be tempted to play as a Titan for the +100 (Random number buff we'll say for now that wouldn't be absolutely gamebreaking) extra defense rating. Also it would be great for Titan's in the PvE (Player vs Environment) mode because they could actually make a better stand at charging enemies that the other two classes and gaining the enemies attention that way so other team mates have a chance to pick the enemies off from a safer distance. I believe that is desperately needed for the Titan class because it should be a class that has a higher defense rating to make it more tempting for the big tournaments or PvE because as it stands right now Titan's are in dead last when it comes to player's choices (this is just what I have experienced from playing in the crucible and the Iron Banner this may not reflect all player's views as some people, like me, prefer the Titan class)
Fifth Idea: New Guardian Subclasses
Anyone who has played Destiny has experienced when they reach level 15 a second subclass becomes available to chose with different abilities to the first class Hunters gain Bladedancer to choose over Gunslinger, Titan's gain Defender to choose over Striker and Warlocks gain Sunsinger to choose over Voidwalker. However most people will also notice that the slots for the subclasses currently show 3 different ones even though only two are available in the game. A lot of people speculate about these new subclasses when are suppose to become available in Destiny's expansion - Comet: Plague of Darkness. Some rumours say Warlocks will gain a Lightning subclass similar to Bladedancer and Striker, Hunters will gain a Void class similar to Defender and Voidwalker and Titan's will gain a Sun class similar to Sunsinger and Gunslinger. These would be exciting new changes to the classes but I would much prefer they try and keep the three classes much more unique by not having all three have access to Sun, Void and Lightning classes. I suggest instead a combined version e.g. Warlocks gain the Deathsinger (name taken from Crota's End Warlock armour) subclass which is both Sun and Void, Hunters gain the Sunstrider (actual original name there seen as I couldn't steal any one name from Crota's End Hunter armour), Titan's gain the Willbreaker (name taken form Crota's End Titan armour) subclass which is both Lightning and Void. This I believe will keep the three classes much more unique for player's choosing.
Fourth Idea: Titan Buff
Both 1626 at level 32? C'mon
It seems a little silly to me that the Titan guardian class has the same defense rating from its armour as Hunters and Warlocks when the description of a Titan clearly states that Titan's are specialized in armour. So how is it the highest current level characters all have the same defense rating? Titan is the most underused of the three classes so why not buff the Titan class to make it actually viable? For the most part buffing the Titan's defense rating is just for show seen as it is normalized in standard PvP matches but when it comes to the hardcore matches or Iron Banner Titan's should be able to stand a bit better than Hunters and Warlocks so that players will actually be tempted to play as a Titan for the +100 (Random number buff we'll say for now that wouldn't be absolutely gamebreaking) extra defense rating. Also it would be great for Titan's in the PvE (Player vs Environment) mode because they could actually make a better stand at charging enemies that the other two classes and gaining the enemies attention that way so other team mates have a chance to pick the enemies off from a safer distance. I believe that is desperately needed for the Titan class because it should be a class that has a higher defense rating to make it more tempting for the big tournaments or PvE because as it stands right now Titan's are in dead last when it comes to player's choices (this is just what I have experienced from playing in the crucible and the Iron Banner this may not reflect all player's views as some people, like me, prefer the Titan class)
Fifth Idea: New Guardian Subclasses
Anyone who has played Destiny has experienced when they reach level 15 a second subclass becomes available to chose with different abilities to the first class Hunters gain Bladedancer to choose over Gunslinger, Titan's gain Defender to choose over Striker and Warlocks gain Sunsinger to choose over Voidwalker. However most people will also notice that the slots for the subclasses currently show 3 different ones even though only two are available in the game. A lot of people speculate about these new subclasses when are suppose to become available in Destiny's expansion - Comet: Plague of Darkness. Some rumours say Warlocks will gain a Lightning subclass similar to Bladedancer and Striker, Hunters will gain a Void class similar to Defender and Voidwalker and Titan's will gain a Sun class similar to Sunsinger and Gunslinger. These would be exciting new changes to the classes but I would much prefer they try and keep the three classes much more unique by not having all three have access to Sun, Void and Lightning classes. I suggest instead a combined version e.g. Warlocks gain the Deathsinger (name taken from Crota's End Warlock armour) subclass which is both Sun and Void, Hunters gain the Sunstrider (actual original name there seen as I couldn't steal any one name from Crota's End Hunter armour), Titan's gain the Willbreaker (name taken form Crota's End Titan armour) subclass which is both Lightning and Void. This I believe will keep the three classes much more unique for player's choosing.
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