Tuesday, 10 March 2015
Thursday, 5 March 2015
Destiny first part Playthrough
To start off I will address the fact this is not my first playthrough with Destiny, Currently I have a level 28 Titan character but none of these playthroughs will be revolved around that character so I can recount as much of the game as possible by playing through it again and posting what I find or what I think about the game here.This time the playthrough will revolve around me creating a brand new character just for this blog.
The current Titan character
Starting Hunter Character
I have opted to go for the Hunter class over Warlock this time, a class I have faced a number of times in the crucible, the player vs player (Henceforth known as PvP) gamemode. I really like the aesthetics of the class such as the cloak which looks much cooler in comparison to the Titan's mark and the knife melee combat looks really nice compared to the Titan who can only punch other things, which isn't bad its just more satisfying to knife things.
I have just completed the intro of the game and regarding the intro I have a few comments to make that I didn't realize the first time - Such as the Stranger appearing in the intro in the Cosmodrome who appears later on the moon and becomes a bigger part of the game and a main character in the Guardians journey through out the game such as giving the guardian their unique weapon - The Stranger's Rifle. I rather like this little nice intro showing a main character but no interaction between them showcasing that the Stranger has in fact been watching this Guardian for awhile when they finally do make contact. I found it strange however the guardian just seems to accept everything being told to him and questions nothing at all even though he has just been brought back from the dead. I certainly would in his shoes considering Peter Dinklage told me my character would have a few questions about the current state of the world. Guess he is just the strong silent type.
I have now journeyed to the tower for the first time and will be speaking with Cayde-6, the Hunter Vanguard for better equipment. Although because of my Titan class I have max glimmer so I can buy any gear I want now see as glimmer is common between all the classes you have in the game and also trade some equipment with my Titan seen as he obtained the level 20 hunter chest armour - Ghost Angel. He also obtained the level 20 Warlock helmet - Eclipse Maw VI which I will trade to a Warlock class sometime down the line. I will also trade my level 16 Stranger's Rifle to my Hunter class so when he reaches that level he will have a fully outfitted pulse rifle. The only problem for now is my level. 2. Oh well can't have everything handed to me straight off the bat.
Level 2
My character's appearance has not changed much but still its slightly better gear. I won't post every picture with a piece of new equipment so rest easy on that front.
Just defeated my first boss - Riksis - Devil Slayer. I defeated him by chaining the stagger of sniper rifle headshots and thanks to beating him I've been given some new equipment - Tracker 1.0R2, Forester 2.1, Tracker 1.0C and finally Sinaa Jaguar 2.1R3. I've now been moved into my first cutscene with the Speaker. Being honest this guy weirds me out I feel there is something just wrong with him. He says "until the Traveller wakes, I am the only one who speaks for him" which sounds very possessive to me as if he is the one keeping the Traveller in the state its in and using the Guardians to fight off the Traveller's enemies until he is finished doing something... I would not be half surprised to see in the future he is evil and stealing the Light of the Traveller for himself. Maybe in a DLC which I will talk about in a separate post.
Obtained silver in my first public event with my new character. I lured the Blade of Crota in the Cosmodrome in to help but there just wasn't enough time. Also I unlocked the double jump ability which I have to say is not nearly as good as the hover ability of Titans. Hopefully it will improve and this is just because its the start of a new class I remember I had similar problems with the Titan subclass - Defender. I'm hoping the triple jump will be a lot better. The incendiary grenade bounces an awful lot when thrown i'm not sure I like that. Just unlocked my super - Golden Gun, I have been waiting to try this super out and I think it will be probably my favourite one in the game. And not just for the James Bond reference.
Also my Titan character has 2 Crypt Hammers so I will trade 1 of them to my Hunter class as well seen as he will only need 1 for himself but then again my Titan uses the Jumpship Belisarius Defiant so he doesn't need either Crypt Hammer.
Tuesday, 3 March 2015
Ideas For the Future Of Destiny
To start off this post I will first say Destiny is an amazing game it has me absolutely hooked even at level 29. (I increased my Titan's level since the last post by obtaining Iron Regalia Gauntlets from the Iron Banner tournament) Everything about it keeps me going - the bounties keep things interesting especially the elusive exotic bounties that give exotic weapons as a loot drop such as my current exotic bounty - Toland's Legacy will give me Bad Juju and A Voice in the Wilderness which will give me Super Good Advice. The Crucible is another thing that keeps me tightly bound to the game - I love testing myself against other players in the game especially in the Iron Banner tournament. But this post is not about what keeps me interested in Destiny this is about ideas I have (Not all original ideas I will admit) that could be implemented in the future to improve Destiny.
First idea: Sparrow Racing
Destiny has these hover bikes called Sparrows which allow you to transverse maps at a lot faster speed than walking and like everything in destiny they come in rarity - basic, uncommon, rare, legendary and exotic although the only reported exotic sparrow has not been released yet. These bikes are easy to control around certain maps and even inside buildings but their only function so far is travel. It would be interesting to see a racing mode implemented where players race each other and collide into each other to be the first to get across a finish line especially since a sparrow can only take so much damage before it explodes. They could even add enemies to the maps to make it more interesting because players cannot leave their sparrows or they are taken out of the race and give rewards to players who finish and those rewards could be based on how many finish e.g if everyone finished then rare items drop if half finish legendary items drop but if only 1 player finishes the race exotic items drop. As for the maps used they should just make them hard to drive around - gap jumps for shortcuts, inside buildings driving, big enemies like hive ogres, fallen walkers or wizards shooting at them anything that makes it difficult to get to the end. I'd even love to see one map centered around Crota maybe all players trying to drive to stay away from Crota but he takes out a player if they are too slow.
Second Idea: Weapon Shaders
In Destiny there are times when the coolness of your character's looks are thrown off because your main weapon is a luminous coloured mess. Take the above picture - a level 32 Warlock looking pretty damn cool in full Deathsinger armour doused in black but a bright orange rifle that doesn't suit. This should be remedied by weapon shaders even if it only applied to the primary weapon. Shaders are easy to collect and a lot of players even go after the rare ones - Glowhoo. So it would make sense in the future that you could apply these same shaders that are applied to your armour to your primary weapon even if it is just for an aesthetics effect so the above picture would look a lot cooler with a matching black rifle. This should happen as a lot of the better weapons in the game are daft colours that don't match your armour at all.
Third idea: Jumpship/Sparrow Customization
Related to the last point, Jumpships are ships you collect in Destiny that also come in rarity - basic, uncommon, rare, legendary and exotic. A lot of these ships could benefit from shaders as well because of their bland colours or just because players love showing off that super rare shader they have. So Destiny should allow us to also apply these shaders to our ships as well so the above Birth of History could be spray painted in the God of War shader and look really cool. Some rare ships are great to have but their colours might put people off but if they could apply their shaders they would be a lot happier with their ships. Also this point extends to sparrows as well because I don't want to put that as a separate point when really its for the exact same reason I listed here for the Jumpships.
Fourth Idea: Titan Buff
It seems a little silly to me that the Titan guardian class has the same defense rating from its armour as Hunters and Warlocks when the description of a Titan clearly states that Titan's are specialized in armour. So how is it the highest current level characters all have the same defense rating? Titan is the most underused of the three classes so why not buff the Titan class to make it actually viable? For the most part buffing the Titan's defense rating is just for show seen as it is normalized in standard PvP matches but when it comes to the hardcore matches or Iron Banner Titan's should be able to stand a bit better than Hunters and Warlocks so that players will actually be tempted to play as a Titan for the +100 (Random number buff we'll say for now that wouldn't be absolutely gamebreaking) extra defense rating. Also it would be great for Titan's in the PvE (Player vs Environment) mode because they could actually make a better stand at charging enemies that the other two classes and gaining the enemies attention that way so other team mates have a chance to pick the enemies off from a safer distance. I believe that is desperately needed for the Titan class because it should be a class that has a higher defense rating to make it more tempting for the big tournaments or PvE because as it stands right now Titan's are in dead last when it comes to player's choices (this is just what I have experienced from playing in the crucible and the Iron Banner this may not reflect all player's views as some people, like me, prefer the Titan class)
Fifth Idea: New Guardian Subclasses
Anyone who has played Destiny has experienced when they reach level 15 a second subclass becomes available to chose with different abilities to the first class Hunters gain Bladedancer to choose over Gunslinger, Titan's gain Defender to choose over Striker and Warlocks gain Sunsinger to choose over Voidwalker. However most people will also notice that the slots for the subclasses currently show 3 different ones even though only two are available in the game. A lot of people speculate about these new subclasses when are suppose to become available in Destiny's expansion - Comet: Plague of Darkness. Some rumours say Warlocks will gain a Lightning subclass similar to Bladedancer and Striker, Hunters will gain a Void class similar to Defender and Voidwalker and Titan's will gain a Sun class similar to Sunsinger and Gunslinger. These would be exciting new changes to the classes but I would much prefer they try and keep the three classes much more unique by not having all three have access to Sun, Void and Lightning classes. I suggest instead a combined version e.g. Warlocks gain the Deathsinger (name taken from Crota's End Warlock armour) subclass which is both Sun and Void, Hunters gain the Sunstrider (actual original name there seen as I couldn't steal any one name from Crota's End Hunter armour), Titan's gain the Willbreaker (name taken form Crota's End Titan armour) subclass which is both Lightning and Void. This I believe will keep the three classes much more unique for player's choosing.
Fourth Idea: Titan Buff
Both 1626 at level 32? C'mon
It seems a little silly to me that the Titan guardian class has the same defense rating from its armour as Hunters and Warlocks when the description of a Titan clearly states that Titan's are specialized in armour. So how is it the highest current level characters all have the same defense rating? Titan is the most underused of the three classes so why not buff the Titan class to make it actually viable? For the most part buffing the Titan's defense rating is just for show seen as it is normalized in standard PvP matches but when it comes to the hardcore matches or Iron Banner Titan's should be able to stand a bit better than Hunters and Warlocks so that players will actually be tempted to play as a Titan for the +100 (Random number buff we'll say for now that wouldn't be absolutely gamebreaking) extra defense rating. Also it would be great for Titan's in the PvE (Player vs Environment) mode because they could actually make a better stand at charging enemies that the other two classes and gaining the enemies attention that way so other team mates have a chance to pick the enemies off from a safer distance. I believe that is desperately needed for the Titan class because it should be a class that has a higher defense rating to make it more tempting for the big tournaments or PvE because as it stands right now Titan's are in dead last when it comes to player's choices (this is just what I have experienced from playing in the crucible and the Iron Banner this may not reflect all player's views as some people, like me, prefer the Titan class)
Fifth Idea: New Guardian Subclasses
Anyone who has played Destiny has experienced when they reach level 15 a second subclass becomes available to chose with different abilities to the first class Hunters gain Bladedancer to choose over Gunslinger, Titan's gain Defender to choose over Striker and Warlocks gain Sunsinger to choose over Voidwalker. However most people will also notice that the slots for the subclasses currently show 3 different ones even though only two are available in the game. A lot of people speculate about these new subclasses when are suppose to become available in Destiny's expansion - Comet: Plague of Darkness. Some rumours say Warlocks will gain a Lightning subclass similar to Bladedancer and Striker, Hunters will gain a Void class similar to Defender and Voidwalker and Titan's will gain a Sun class similar to Sunsinger and Gunslinger. These would be exciting new changes to the classes but I would much prefer they try and keep the three classes much more unique by not having all three have access to Sun, Void and Lightning classes. I suggest instead a combined version e.g. Warlocks gain the Deathsinger (name taken from Crota's End Warlock armour) subclass which is both Sun and Void, Hunters gain the Sunstrider (actual original name there seen as I couldn't steal any one name from Crota's End Hunter armour), Titan's gain the Willbreaker (name taken form Crota's End Titan armour) subclass which is both Lightning and Void. This I believe will keep the three classes much more unique for player's choosing.
Thursday, 26 February 2015
Crucible (PvP)
So my Hunter class has reached level 8 which I believe is sufficient on take on the level 32 Warlocks, Titans and other Hunters because of the normal state of the PvP mode everything is normalized to give low level players a chance. And I have my Golden Gun by my side. First off I will post a couple of my match standings with this character then I will talk about the different kinds of matches in the Crucible because I will mainly be playing Clash as it is my favourite mode.
The crucible is a tough setting for Guardians and I certainly am one who is taken to testing my skills there. As I previously mentioned Clash is my favourite mode so far but lets talk about all the current match types - Clash, Combined Arms, Control, Rumble, Salvage and Skirmish. But first my match standings from 3 matches -
The crucible is a tough setting for Guardians and I certainly am one who is taken to testing my skills there. As I previously mentioned Clash is my favourite mode so far but lets talk about all the current match types - Clash, Combined Arms, Control, Rumble, Salvage and Skirmish. But first my match standings from 3 matches -
1st match 3rd place |
2nd match 2nd place |
3rd match 1st place |
Clash
Clash is 6 vs 6 team death match where the winners are determined by which team has the most amount of kills on their team. This is makes the mode very team dependent on teamwork because one player having a score of 5000 could mean nothing if the other team has 2000 points each and the rest of your team can only manage just about 1000 or lower each. At the end of the match you still be commemorated about being the best around but you will lose the match and some valuable points as a result. It's important to move in teams of at least two this is not a game mode for a lone wolf.
Combined Arms
A mode that is not available a lot of the time like Clash is but it is a highly entertaining one. This game mode switches between Clash and Control with one big feature - Vehicles. Yes you read that right in Combined Arms you can summon your Sparrow to fly around the map at high speed or take one of the pikes or interceptors lying around. Pikes are slower than Sparrows but they come with handy guns attached. Interceptors are bigger, bulkier, slower versions of pikes. There are also tactically placed turret guns that players can take over and use.
Control
A team orientated mode where capturing and holding zones gives you extra points for you team. Capturing zones gives you points but the best thing about these zones is that depending on how many zones your team controls your kills will get a points boost but this also applies to the opposing team so losing all the zones will nearly always result in your team losing if you cannot reclaim some of those zones as fast as possible.
Rumble
A lone wolf orientated game mode similar to clash but with 6 players and they are all against each other. No teams. No help. Just you. Against 5 other players. Trying to get the best score.
Salvage
Salvage is a game mode not usually available like Combined Arms. I, whoever, have not gotten a chance to play a salvage match so I cannot comment on what the mode is actually like. From what I've read its basically racing the other team to claim relics.
Skirmish
A mode very similar to Clash but only 3 vs 3 teams are allowed. For Valentine's Day 2015 Bungie also released the Double Skirmish match where it is just 2 vs 2 teams. Both these variations call for more teamwork than that is required in Clash seen as this game mode also has team revivals so you can revive your fallen team mates to help you out and points are awarded for revivals.
Inferno Crucible matches
These matches are much like the originals only difference is radar is gone, your super? Gone. Oh and those sweet gear bonuses you been working your ass off to get? Gone. This is a hardcore player style game mode where everything boils down to your aim and whether or not you hit your target. Inferno Control is set to debut on March 3rd. Inferno Clash on March 31st and finally Inferno Salvage is set to debut with the House of Wolves DLC.
Tuesday, 24 February 2015
Destiny 2nd part playthrough
Currently my Hunter is at level 12 and now I will be returning to the single player campaign and documenting it as my Hunter levels up through the missions I complete and the bounties I turn in.
I decided to play a few missions on the Moon mainly the Ocean of Storms and cleared a few Bounties. I also decided to participate in a few more crucible matches to help boosting my level along with the bounties that are associated with the Crucible. I completed beating hunters, warlocks and titan bounties as well as defeat other guardians using supers, grenades and killing them from behind. I even attempted some Eris Morn bounties for picking up kills on the moon. The bounties allowed me to move fastly through the levels and at 16 I was able to use my Stranger's Rifle. At this level its really useful and powerful seen as I am leveled up past the level needed for these missions because of my Crucible matches and bounties. I moved onto level 20 which allows me to equip my Ghost Angel Chest Piece. I also equipped the Polar Oak shader to my hunter's uniform to make it look like camouflage.
So to talk about everything thats happened since - I feel like I over-leveled my character way too fast because hitting level 20 was not hard at all thanks to my addiction to the Crucible and gained very few noteworthy items but I had most things traded over from my Titan class to suit up my Hunter for war. I also bought the cloak from New Monarchy so I could increase my rank with that faction so I can obtain some new unique shaders from them which I think will be really cool to have such as - Barrier Ethos, Cleopatra AK, Nefertiti AK and Themisto.
Also my Titan now has a legendary helmet (at last!) and I gave it the Shader Jester Apogee along with the Mark of Chaos from the Future War Cult faction to not only match the shader but increase my reputation with them in order to get myself some new leg greaves called Astrolord Greaves.
If you feel like learning more about Destiny then follow these 2 links to Destiny's official site and the wiki centered around Destiny - Destinypedia.
My current level 12 character |
My level 20 Hunter |
So to talk about everything thats happened since - I feel like I over-leveled my character way too fast because hitting level 20 was not hard at all thanks to my addiction to the Crucible and gained very few noteworthy items but I had most things traded over from my Titan class to suit up my Hunter for war. I also bought the cloak from New Monarchy so I could increase my rank with that faction so I can obtain some new unique shaders from them which I think will be really cool to have such as - Barrier Ethos, Cleopatra AK, Nefertiti AK and Themisto.
Also my Titan now has a legendary helmet (at last!) and I gave it the Shader Jester Apogee along with the Mark of Chaos from the Future War Cult faction to not only match the shader but increase my reputation with them in order to get myself some new leg greaves called Astrolord Greaves.
Current level 29 Future War Cult focused Titan |
If you feel like learning more about Destiny then follow these 2 links to Destiny's official site and the wiki centered around Destiny - Destinypedia.
Thursday, 19 February 2015
Strikes and Raids
Strikes and Raids are the most popular modes currently in Destiny because of their high risk high reward gameplay and are the modes the current community are yearning for Destiny to expand upon as most players see only two real tough tests of skills - The Vault of Glass and Crota's End.
Strike
Strike
Strikes are a 3 player based team set up where 3 players will take on a level that is very tough to clear on its own and requires some reviving. This mode can be attempted by a fireteam of friends or a team that has joined each other in the tower. The missions themselves are very long usually taking between 30 and 45 minutes to complete on average. At the end of the strikes players will receive loot as a reward and usually because of the added danger here the loot is equally rare. After 50 strikes the extra armour bits are added to the table - Titan's mark, Warlock's bond and Hunter's cloak.
Vanguard Strikes
Also known as the Strike playlist is a mode where players ply random strikes with increased difficulty in order to gain reputation and marks from their vanguard and maybe earn some gear too. The current difficulties are Eagle (level 18), Viper (level 20), Wolf (level 22), Tiger (level 24) Roc (level 26). Attempting at higher levels will of course yield better rewards.
Vanguard Strikes
Also known as the Strike playlist is a mode where players ply random strikes with increased difficulty in order to gain reputation and marks from their vanguard and maybe earn some gear too. The current difficulties are Eagle (level 18), Viper (level 20), Wolf (level 22), Tiger (level 24) Roc (level 26). Attempting at higher levels will of course yield better rewards.
Weekly Heroic Strike
Every week a random strike is chosen for players to attempt at level 24 with certain modifiers active to give players more/ less of a chance e.g. Solar Burn: Solar weapons do more damage will all others do less damage. A challenging prospect that yields better rewards. Matchmaking has been recently added to his mode so you can attempt it with random people. Guardians can, if they want, choose to attempt a harder level which will reward more Strange coins, an odd item in Destiny that can be traded to Xur for exotic weapons, armours and shards.
Weekly Nightfall Strike
Very similar to the weekly heroic strike except the Nightfall is played at level 30 no lower and it always includes the Epic and Nightfall modifiers alongside some extra ones the heroic strike didn't have to give it an extra kick. Also matchmaking is no available fr this mode as Bungie (Destiny's developers) have said the mode is too hard to be playing with unorganized teams so it has to be a fireteam of friends who attempt it in order to show co-operation. This mode has a big chance to drop legendary or exotic equipment compared to others along with Strange coins and 6-12 Ascendant Materials. Completing this difficult mode also give Radiant Light, a buff which lasts until the Tuesday weekly reset for Heroic and Nightfall strikes that awards a 25% bonus to all reputation and experience gain (except the Iron Banner Tournament)
Raid
Raids do no have matchmaking mechanics because the mode is far too hard to progress through without some co-operation between the team members. This mode focuses on telling Guardians nothing and they have to figure the way to proceed themselves so communication is key. The raid can be played on normal or hard - normal allows players time to figure out how to move forward and learn how the raid works and strategizing with team members. Hard mode throws deadlier enemies, new behaviors for raid mechanics and a harsh death penalty. However, you cannot choose to attempt a raid straight off in hard mode it must first be completed in normal. On Tuesday however all progress is reset. Raids offer their own exclusive loot to tempt players to attempt these modes and as such has caused a lot of the community to want more raids for more exclusive loot. Both normal and hard mode only drops 1 set of loot each per week so re-attempting the raid again on that difficulty setting is pointless until the reset on Tuesday when you can gain another set of loot. Currently in Destiny there are two raids - Vault of Glass and Crota's End both are highly received for their difficulty and their rewards and will most likely be he mode that is most expanded upon in the future thanks to community feedback.
Tuesday, 17 February 2015
Current and Planned DLC
Currently in Destiny there are 2 planned DLC's as part of the expansion pass which gives both The Dark Below and House of Wolves. The Dark Below is already out while the House of Wolves is due for a May release. There are also 4 "Comets" as per the Bungie-Activison contract and these "Comets" are bigger expansions packs for Destiny coming out once per year.
The Dark Below
The Dark Below is a DLC in which the story follows Eris Morn, a Guardian who appears in the Tower now clearly drained of all her light and left in what appear to be a Hive transformation state. Eris Morn and her fireteam were on a mission to defeat Crota, Son of Oryx. They descended into the Hellmouth, home of the Hive on the moon, which they have claimed as their own. Eris is the only surviving member of the team that assaulted Crota. She has come to the tower to gather other Guardians strong enough to defeat Crota once and for all. She offers several bounties and as the player's rank increases with her she will also offer emblems, armour and some shaders. Along with Eris, The Dark Below adds hundreds of new weapons to the pre-existing vendors and some more that can only be obtained through loot. The Dark Below brings in its pack - 4 story missions, 2 strikes, 1 raid, 3 multiplayer maps and a new sparrow for people who downloaded the game. It also raises the level cap to 32House of Wolves
Not much is known about the new DLC coming out but it is to be expected that it will rival The Dark Below in terms of content - hundreds of new weapons and armour, story missions, strikes and a speculated raid called Reef raid so far as well as more multiplayer maps and maybe even a light level increase (to level 34/35 this time?). What is known is that the DLC will come with the first Inferno Salvage match mode for multiplayer as well as accompany the other two newly introduced (When House of Wolves comes out) Inferno matches. A rumour also states that there will be a new social space opening up in The Reef to give guardians an alternative to the Tower. Hopefully this will also include more vendors selling the new armours and not just give the old vendors the new armour to replace the older stuff. Right now the Reef is an empty void in Destiny, nothing can be done there. The rumoured story revolves around The House of Wolves rebelling against the Queen of the Reef and winning their freedom back by spilling Awoken blood. A new Warlord rises. This will be exciting to see as it changes many of the relationships currently in Destiny. In might even have the House of Wolves controlling the entire Reef. Obviously apart from the Social space where I'd speculate the remainder of the Queen's forces will be held.
Comet: Plague of Darkness
The first of the planned bigger expansions. Nothing has been revealed about this project yet even the name might change before it hits the shelves. All we know is that this comet will land within or close to a year after Destiny's initial release September 9th 2014 as per stated in the Bungie-Activison contract 1 comet will come out every year within 1 year of the previous so that puts the first comet landing in before September 9th 2015.
Thursday, 12 February 2015
Destiny 2
So far this is all speculation and anything can change between here and there Destiny 2 could be a full sequel with its own online and people may never return to the original Destiny. All that can be said is there definitely will be a sequel. The game currently has 16 million players (without a PC port) playing total daily and has accumulated half a billion dollars in sales so there is no reason not to release a sequel with that kinda cash around and if half as many buy the second Destiny then this franchise will surely establish itself quick.
What could we see in Destiny 2? For me personally I would love to explore the planet system more. Currently in Destiny you can explore a lot of planets in our own Solay System - Earth, Earth's Moon, Mars, Venus and Mercury. In Destiny 2 we might be able to visit the Moons of those planets or even venture out to Neptune, Jupiter, Saturn and Uranus or maybe to the dwarf planets as well - Pluto, Eris, Ceres, Haumea and Makemake. A smart move I believe would be to introduce the home planets of The Fallen (Possibly challenging different Houses), Hive (Maybe fighting Oryx), Vex and Cabal. As a avid player of Destiny I would really love to see a planet based around The Ahamkara because currently there is only armor dedicated to them and I would love to see live representations of them in the game and it would be something really new to the game and exciting for players to take on a whole new race of enemies deep in space.
Skull and Spine of a young Ahamkara |
Claws and Feathers of Ahamkara |
The head of a Ahamkara |
Tuesday, 10 February 2015
Hunter vs. Titan Comparison
This post is just about my personal experience playing as both the Hunter and the Titan classes and I will now compare and contrast the two against each other in abilities in 2 subclasses that they currently have and compare the differences in their armour. Lets overview the 2 classes I played most with.
Titan Striker (I prefer this over Defender)
Grenades - Flashbang, Pulse or Lightning
Flashbang does exactly what it says on the tin, it blinds enemy view - whiting out an enemy player's screen so they can't see while also damaging them a little bit.
Pulse - A grenade that periodically dispels about three bursts of lightning on the area in a radius where it is thrown at and it damages enemies heavily.
Lightning - A grenade that sticks to any surface and emits bolts of lightning at regular intervals towards anyone who steps near it for a certain amount of time.
Personal Opinion - I prefer the pulse grenade over Flashbang because of its superior damage and over the Lightning grenade because it can does not require a surface to stick to so it can thrown straight at an enemy.
Movement Abilites
- Lift is the basic form of Jump for Titans
Increased Height - provides a better maximum height on each jump
Increased Control - provides better directional movement while jumping
Catapult - Initial burst of momentum when jumping
Personal Opinion - Increased Height is the best bet because it allows you to jump over obstacles that normally can't be scaled and even hit the height limit on some maps which is very advantageous for Snipers who find high spots to pick off targets (Yes I prefer Sniper Rifles as my second weapon).
Super Ability
- Fist of Havoc - A devastating ground smash that dissolves everything caught in its wake. Basic Super ability for Striker class
Aftermath - leaves a damage dealing radius in its wake that bursts 3 times
Death from Above - After jumping Fist of Havoc can be aimed at enemies below
Shockwave - sends a wave in the direction the titan is facing
Personal Opinion - Aftermath is the ability I prefer as a lot of postmortem kills can be achieved through its three bursts.
Melee
- Storm Fist - A punch that deals bonus damage. Basic melee attack for Striker class
Overload - chance to immediately reset cooldown of Storm Fist
Discharge - chance to cause an area of damage effect around target
Amplify - Storm Fist kills reduce cooldown of Fist of Havoc
Personal Opinion - Ampliy is the only ability here that is consistent all the other only have a chance to happen
Class Modifiers
Titan Codex I - Boosts Armour, Recovery and Agility
Titan Codex II - Boosts Agility and Armour significantly
Titan Codex III - Boosts Recovery and Agility significantly
Personal Opinion - Titan Codex I is the one I use but if I had a choice here i'd take one that doesn't add Agility because Titans are slow anyway.
Ability Modifiers
Headstrong - when running Fist of Havoc has greater leap distance
Aftershocks - Extends duration of pulse and lightning grenades as well as Fist of Havoc aftermath
Transfusion - Melee kills provide health regeneration
Personal Opinion - Aftershocks is definitely the most handy as 4 bursts instead of 3 can overwhelm a lot of enemies because of the power of Fist of Havoc and Pulse/ Lighning grenades
Attribute Modifiers
Titan Codex IV - Training focused on all attributes
Titan Codex V - Train solely on Maximum Recovery
Titan Codex VI - Train solely on Top Agility
Personal Opinion - Titan Codex V is my main go to modifier here because recovering health as quick as possible can be a life saver.
Ability Modifiers II
Unstoppable - Harder to kill while using Fist of Havoc
Shoulder Charge - After running for a short time, unleash this devastating melee tackle
Juggernaut - Gain a protective shield after running for a short time
Personal Opinion - I always use Shoulder Charge especially since I have MK. 44 Stand Asides which boost the duration of when you can shoulder charge.
Hunter Gunslinger (I prefer this over Bladedancer)
Grenades - Incendiary, Swarm or Tripmin
Incendiary - Explodes and sets close enemies on fire which causes extra damage over time.
Swarm - Detonates on impact and sends a swarm of drones after enemies that are too close to them
Tripmine - Sticks to any surface and explodes when someone trips the laser on it
Personal Opinion - For me the Swarm grenade was definitely my favourite because if enemies were far too close to me and I knew I was about to die I would just throw a Swarm grenade and it would take them out too because all the drones would focus on them.
Movement Abilites
- Double Jump is the basic form of Jump for Hunters
Better Control - Provides a better directional control on each jump
Triple Jump - Provides a third jump while jumping
Higher Jump - Better height provided for double jumping
Personal Opinion - The triple jump was the best one for me all around because it made it way easier to jump between platforms even while falling and allowed me to avoid falling damage a lot.
Super Ability
- Golden Gun - A solar light gun that disintegrates anyone caught in the bullets path. 3 shots only
Deadeye - Better accuracy for Golden Gun
Combustion - Enemies explode after being shot
Gunfighter - reduces cooldown of Golden Gun
Personal Opinion - Gunfighter was the best for me because I wanted to use the ability as much as possible.
Melee
- Throwing Knife - Throws a knife from distance but also knifes enemies at close range
Circle of Life - Killing an enemy with a throwing knife while Golden Gun is active extends its duration and adds +1 armour.
Incendiary Blade - Throwing knife catches enemies on fire dealing additional damage over time
Knife Juggler - Precision throwing knife kills reset its cooldown
Personal Opinion - Incendiary Blade was the ability of choice for me here because my throwing knife skills are not great but the times it did catch some one this ability would ensure their demise.
Class Modifiers
Path Forgotten - Boosts Armour and Agility +2 to both
Path Forbidden - Boosts Agility and Recovery +2 to both
Path Unknown - Boosts Recovery and Armour +2 to both
Personal Opinion - Path forbidden was the best way to go for a Hunter who lack armour skills.
Ability Modifiers
Scavenger - Picking up ammo reduces the cooldown of grenades and throwing knife
Keyhole - Golden Gun overpenetrates and can damage multiple targets
Gunslinger's trance - Precision kills increase weapon stability. Stacks up to 3 times
Personal Opinion - I found scavenger to be the best ability for this class because grenades are very useful for PvP and PvE.
Attribute Modifiers
Way of the Drifter - Training focused on all attributes. +1 Recovery, +2 Armour and +2 Agility
Way of the Fearless - Training focused on armour above all else. +5 Armour.
Way of the Nomad - Training focused on Battle Recovery. +4 Recovery, +1 Agility.
Personal Opinion - I prefer the Way of the Drifter because it gives more agility to Hunter's which specialize in agility.
Ability Modifiers II
Chain of Woe - Similar to Gunslinger's Trance except it stacks reload speed.
Over the Horizon - Increases range of Golden Gun and +1 recovery
Gambler's dagger - Gain an additional throwing dagger
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